Rogue Heroes: Ruins of Tasos is a top down, co-op dungeon crawler that is heavily inspired by some of the classic Zelda series games.
I figured I would jump into the demo and give a quick first impressions post on what I think of the game, the future of it and whether or not it’ll be worth checking out when the full release comes along. Continue reading →
If you’re wondering what Delver is, what it’s about and if it’s even worth getting then look no further. After putting in a decent amount of hours into these dungeons I can say that it’s at least worth trying out if you like rouge-likes!
With graphics inspired by classic dungeon crawlers and a mix of Minecraft, Delver was made to try and be the dungeon crawler that satisfies the parts that other games just couldn’t get right.
Delver is all about delving deep into some dungeons, grabbing what is called the Yithidian orb and escaping all in one go. If you die, you will respawn as another delver with some of the gold from the last crawl. Continue reading →
Recently I decided to pick up Enter The Gungeon, a dungeon crawler title that has been on my wish list for the longest time.
I’ve always enjoyed dungeon crawlers and rouge like games. “Rouge like” is a sub-genre for games that have procedurally generated levels as you go along. Although the different room you enter in the Gungeon aren’t necessarily procedurally generated, there are plenty for it to feel extremely random.
Enter The Gungeon reminds me a lot of Rouge Legacy but with guns and a top-down view. When you die, you don’t come back with that same character and items/weapons but there is indeed a way to beat the Gungeon! Continue reading →